Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jul 11, 2005, 10:09 PM // 22:09   #21
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Advertisement

Disable Ads
Default

Wouldn't it be more fun to just go out and find the bloody things?
MSecorsky is offline  
Old Jul 11, 2005, 10:25 PM // 22:25   #22
Wilds Pathfinder
 
dbgtboy's Avatar
 
Join Date: Apr 2005
Location: irl
Guild: i quit playing
Default

Quote:
Originally Posted by MSecorsky
Wouldn't it be more fun to just go out and find the bloody things?
thats the problem, they dont drop much and buying isnt really an option for much people atm since they are SO expensive, you might not even get any ecto in an uw run, ive never gotten one from a drop yet, i bought all mine for 1k-3k each before rare material trader came ^.^ so i am one of the lucky few who bought fissure armor before it was over 1 million gold
dbgtboy is offline  
Old Jul 11, 2005, 10:43 PM // 22:43   #23
Academy Page
 
Join Date: Jun 2005
Profession: W/E
Default

In the real world, there is no true law of supply and demand. In fact, corporations often try to reverse this "law" to compete in the marketplace. If you see a supply/demand trend that appears to hold true to the "law," it's merely a facile justification for greed.

If Anet is actually using supply/demand with their traders, which is plausible in a game economy, then the relationship between supply/demand in this instance is clearly broken. Otherwise, if it's intentional, they may be (a) trying to discourage any buying and selling of ecto at the rare material traders or (b) trying to encourage trade of ecto among players, neither of which seems to make much sense. Strange.
Alderman Sweet is offline  
Old Jul 11, 2005, 11:37 PM // 23:37   #24
Krytan Explorer
 
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
Default

Traders can be bugged in their "buy" prices.


Yesterday I went to the dye trader with blue dye to sell. The dye trader was selling them for roughly 345 gold. The sell window however would not offer more than 1 gold. I thought I was seeing things so I tried again. Sure enough, the offer was 1 gold.

Several minutes later the price of blue dye fluctuated by a few gold. Went back to the dye trader and the price showed a much more reasonable 228 or so gold to sell at.

Several minutes later it was back to 1 gold.

And then back to around 238 gold later in the day. None of the other dyes were showing this anomaly, whether the dye was more or less expensive.


Next Time I'll have to grab screenshots.
nechronius is offline  
Old Jul 11, 2005, 11:47 PM // 23:47   #25
Frost Gate Guardian
 
Join Date: Jun 2005
Default

Just had the same thing happen to me with furr sqaures at the rare materials trader. Offered me 1 gold for a fur square when he is selling them for 340?? Whats the deal?
The Destroyer is offline  
Old Jul 12, 2005, 12:03 AM // 00:03   #26
Academy Page
 
Azadaleou's Avatar
 
Join Date: Jun 2005
Location: Ohio
Profession: A/W
Default

Wow so your saying the trader actually changes buy prices? Thats something I didn't know. No wonder the trader was offering 1g for my orange dye, I thought I was going crazy.
Azadaleou is offline  
Old Jul 12, 2005, 12:03 AM // 00:03   #27
Wilds Pathfinder
 
Mimi Miyagi's Avatar
 
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
Default

The trading programming might be bugged - or may reflect unequal prices during update periods when the servers adjust prices based on current supply/demand.

While I haven't heard anyone discuss it, I have a suspicion that the game tracks not only sales to merchants, but also trades of player-2-player as well. Market prices fluxuate based on both sale prices. Most people sell items (dyes, for example) to players, while the dye trader - with an abundance of dyes - will pay you far less. Player to Player sale prices are normally 10% (or so) less than the trader sale price, and this drives down the prices of dyes. People that buy directly from the dye trader pay full market price, and as they buy more dye from the trader, the price rises.

This, I believe, is how the market prices are set. If no one ever buys from a trader, the price eventually will drop to almost nothing if the players only sell to players at reduced rates.

The trader also tracks (and adjusts) prices based on sales to the trader, which will have a much more dramatic price influence since they pay far less than what the item is worth in the "real economy".

Just a hunch, I have no proof that this is how it works.
Mimi Miyagi is offline  
Old Jul 12, 2005, 12:09 AM // 00:09   #28
Jungle Guide
 
EmperorTippy's Avatar
 
Join Date: Jun 2005
Default

I noticed the same thing with sigils and the rae material trader. I think ANet should fix it by making the traders all buy at 90% of the price they are selling for at that exact time. This would be easy to code and would lower the cost of the items. How you ask? LIke this:
Rare Material trader is selling Ectoplasm for 10K per glob. 90% of 10K is 9K. Rare MAterial Trader is buying for 9K per Glob. Player A notices what price the trader is paying for the globs and realizes its higher than what people usally will pay for the globs. Player A sells to the trader and tells all his friends about the traders price so they sell also. Player B does the same thing as Player A and so on. The price is lowered to 8K now because a lot of globs were sold to the trader. Players will olny pay about 7K per now. Trader will pay 7.2K now. The whole process continues until the price reaches a steady level were the price is low enough that people will buy them (like 5-6K a piece) and the people who don't need the globs sell to the trader because it has the best price around.
EmperorTippy is offline  
Old Jul 12, 2005, 12:31 AM // 00:31   #29
Aquarius
 
Lasareth's Avatar
 
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
Default

Ectos are being bought for 2.7k now... something's definitely screwy
I wouldn't mind some sort of official explanation as to how it works... maybe with answers there wouldn't be so much confusion...

Either way, I wish Anet would just take initiative and force prices down at the trader. It'd give those of us who're interested in the armor a little bit of a reprieve.
Lasareth is offline  
Old Jul 12, 2005, 12:44 AM // 00:44   #30
Academy Page
 
Mr. Niceguy's Avatar
 
Join Date: May 2005
Guild: The Pappenheimers
Default

This whole deal with ectoplasm is driving me nuts. Let me tell you my story.

Last week I was trying to buy some ecto as usual, prices were around 5-6k each. I went on vacation and came back just about 2 days ago. To my dismay, the prices had shot up in ONE WEEK from 5k to 9k. Well, since Obsidian Shards are so "cheap" now, I decided to sell all 17 that I didn't need (I'm a monk going for the Ascetic's set) to hopefully get some money for ectoplasm that I do need. I got up to 50k selling Shards and some other junk and thought that would be plenty to get the remaining 5 shards I needed to get the hand wraps. So this morning I go to Temple of Ages advertising to buy ectoplasm at 9k per. No luck, so I go to Lion's Arch where I'm informed that the trader is BUYING them for 10k each. A flow of "WTF"s ran through my mind as I recalled just YESTERDAY the trader BUYING them for 2k!!! "Well," I thought, "Prices must have gone up 8k while I was sleeping". So I spend all my money buying 4 globs for 12k each. 2 hours later I see someone selling globs for 9k... I go to the trader and see that he is selling them for 9.4k each. Therefore I wasted about 12k that I could've used to buy that last glob... Now normally I would think, "Gee how stupid of me", but this has got to be a bug of some sort, and it's really making me mad.
Mr. Niceguy is offline  
Old Jul 12, 2005, 01:46 AM // 01:46   #31
mpa
Ascalonian Squire
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Alderman Sweet
In the real world, there is no true law of supply and demand. In fact, corporations often try to reverse this "law" to compete in the marketplace. If you see a supply/demand trend that appears to hold true to the "law," it's merely a facile justification for greed.
No supply and demand in the real world ??

What have you been smoking ?
Although it is true that for the most part, a "normal citizen" seldom notices the fluctuation of prices due to supply and demand, it is not so because the "greed of multinational corporation" or some other conspiration theory one might think of.

In fact, most people would dislike the very notion of supply and demand affecting their very lives. They dislike if one day the price of milk is 1$ per liter then the next day it's 1.1$ and yet the day after tommorow it's 0.8$. They'd hate it if their wages are lowered due to oversupply (which is why a low rate of inflation is often a good thing). People usually want some kind of certainty, a feeling of security. And the chaotic movement of prices due to supply and demand is sure as hell not what most people want. Fluctuating prices on consumer level also often means higher cost due to the cost of reprinting the price tags and menus. These are just some reasons why prices (which of course, is the result of the interaction of supply and demand) only change gradually

Law of supply and demand in action is most apparent when one deals with currency, commodities or securities trading. One who has been to a stock exchange wouldnt say "law of supply and demand doesnt exist" for he can see it most clearly there how prices goes up and down continuously due to changes in supply and demand.
mpa is offline  
Old Jul 12, 2005, 03:23 AM // 03:23   #32
Academy Page
 
Join Date: Jun 2005
Profession: W/E
Default

I agree that the phenomenon of supply and demand can occur. But it is not an inviolable law, as some people believe. In the last instance, it is frequently determined by someone's decision to take advantage of a circumstance.
Alderman Sweet is offline  
Old Jul 12, 2005, 05:27 AM // 05:27   #33
Desert Nomad
 
Sereng Amaranth's Avatar
 
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
Default

Maybe they have a certain number they stock. Say it is 1000 each. At an inventory of 1001 they start giving 1g per piece?
Sereng Amaranth is offline  
Old Jul 12, 2005, 05:42 AM // 05:42   #34
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

The whole economy in this game is messed.

It's a game about skill, and yet you have this one item that requires such a large amount of gold to buy. In order to obtain that gold quickly, you hone your skills and find a farming place that could get you one of these items realtively quickly. Anet, however, keeps nerfing farming, and as it has become very apparent globs are not dropping with the frequency they used to be.

And in the end what is this item and all that gold going to do? Improve your skills at this game? No, it'll make you LOOK different and that's it. So why the nerfing, the flucuating market prices?

The fissure of woe armour won't give you any advantage over any players. In reality, it will put you at a disadvantage because any player that sees you wearing that and knows you've put in a hell of a lot of hours of gameplay. In which case, you'll be at your peak of skill. A player that walks around in the 1.5k armour doesn't let off this impression and is treated as just another player.

I find it really stupid that the main reason I'm still playing this game is just to make my character look cool. Anet needs to get their priorities in order and stop with all of these stupid changes. The PvP players got what they wanted... give us BACK the good drops.
Racthoh is offline  
Old Jul 12, 2005, 06:27 AM // 06:27   #35
Forge Runner
 
=HT=Ingram's Avatar
 
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
Default

The merchant rarely offers more then the base value for the item . meaning the Identified Value of the item. Same with materials traders. The exception is the normal materials trader which is market set by quantities of 10. IE Steel ingots. and such.

However the OPTION materials, not really REQUIRED in the game at all... meaning Runes and other such things are still Base value set. that's why when you sell a superior vigor rune to the trader you only get about 125 gold. Oh well... Either use it, give it away, or trash it in my opinion. Congratulations at least you unlocked it if you have some. The reason for this is because in the game OVERALL there are still LOTS of these out there, and as such the buy back value is not that great. why should it be when all it takes is a few mins in fissure to get some? Same with runes... they are plentiful in the game, as long as you go with no henchmen. they take a lot of loot, more then their fair share normally... the gold is even, but little else is. Go in large groups of nothing but regular players and you see all kinds of drops happening... purples, Golds, all kinds. but if even one henchie is along some of the best items are snatched up buy them. Going solo is even better IF you can that is... not too many places that is easy to do...

And you have to remember these are supposed to be GOLD SINKS. not gold producers. they are pulling gold OUT of the market not mass producing more for everyone. this is the SOLE reason rune prices are coming DOWN. not rising uncontrollably as they were before the traders. you would never have been able to get a superior Vigor rune for under 30K 8 weeks ago. but you can now. no problem. the prices are becoming competitive cause gold is getting harder to accumulate. Congratulations your gold now buys more per piece then it has since the launch of the game.

Last edited by =HT=Ingram; Jul 12, 2005 at 06:35 AM // 06:35..
=HT=Ingram is offline  
Old Jul 12, 2005, 06:54 AM // 06:54   #36
Krytan Explorer
 
Eskimo Bob's Avatar
 
Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
Default

Not sure if this has been said yet but.

All the vendors that buy/sell stuff (excluding the merchant) will buy stuff based on how many he has in stock and what they are worth.

Example, for ectolpasm.

The trader only has as many ectoplasm in stock that where sold to him from players. So, if he reaches so many ectoplasm, he no longer wants to buy them and gives you a piss-poor offer. When someone buys a ectoplasm from him, he is then not full of them and will buy so many at a reasonable price until he is full.

I saw that when the rune trader first came out, everyone quickly sold their runes to him. I could sell my major vigor for 8k for a while, then bam he was offering 25g because he was full.

Of course, I could be completely wrong but I think my idea answers this question.
Eskimo Bob is offline  
Old Jul 12, 2005, 10:03 AM // 10:03   #37
Lion's Arch Merchant
 
Join Date: May 2005
Profession: Me/N
Default

Quote:
but also trades of player-2-player as well
I dont see how that will work. How will they distinguish between a "TRANSACTION" and simply 2 players giving stuff to each other via the trade window. Nevermind the issue of selling multiple items [i.e. a fur square + dye for 1 rune, will that mean fur will now get some major supply boost?]. Plus, itll mean players can manipulate the economy just by trading stuff back and forth over and over without actual "sinking" any gold.

Quote:
The trader only has as many ectoplasm in stock that where sold to him from players. So, if he reaches so many ectoplasm, he no longer wants to buy them and gives you a piss-poor offer. When someone buys a ectoplasm from him, he is then not full of them and will buy so many at a reasonable price until he is full.
Actually even though that is completely flawed theoretically, i think that is most probably what is happening and will certainl explain the "extreme" fluctuation.

1. So mathematically i think this happens:

(a) Base Price of Item = 1000 gold

(b) Supply_Demand = Everytime someone SELL an item, the supply_demand DECREASE, everytime someone BUY an item the Supply_Demand INCREASE [default = 1]

-- > MATHS ----------------------------
Simple formula:
Sell Price = (base price) + (supply_demand) =
(1000) + (1) = 1001 gold

Buy Price = (base price) - (supply_demand) =
(1000) - (1) = 999 gold

Now lets say the people starts buying stuff and supply increase to 500 and a few sell 100 items at the trader, so supply_demand = 500 - 100 = 400

Sell Price = 1000 + (400) = 1.4 plat
Buy Price = 1000 - (400) = 600 gold

Now after a long day of trading, we get figures like this [because more people BUY than SELL at the trader meaning the supply_demand will always go up]:

Supply_Demand = 10,000
Sell Price = 1000 + (10,000) = 11 plat
Buy Price = 1000 - (10,000) = -9 plat

Now Buy price [which is negative] will revert back to a "minimum" price, in this case it is 100 gold.

---> END MATHS ----------------------------------

3. Now we can assume, the Trader get supply from somewhere else too [coded in by devs]. Lets say every 12 hours it gets 1000 items which will simulate players selling. So this DECREASE the supply_demand again. (in my example it will bring it back to 1) resetting the prices to normal levels.

4. So what i THINK is happening, the supply_demand will raise and raise and SELL prices will increase. At some point the Buy Price will go negative and will revert back to 1 gold or 100 gold. THEN my guess the Trader gets re-supplied [how many and how often is supplied depends on the rarirty of the item and whether the buy price reached it's minimum). So i'd even go as far as, they might re-supply the trader whenever the buy price goes negative BUT will only supply enough to keep the SELL price at it's current levels. [i.e. raising the base price].

So what does it come down to? They entire system is dependent on the re-supply rate which are determined by devs. I'd think this probably relates to the drop-rate [i.e. the lower the droprate, the less the trader well get re-supplied], which causes further price spikes [depending on item].

Anyway this just my guess...who knows.

PS I left out factors like profit margin and rarity factors for the sake of simplification :P

Last edited by silvertemplar; Jul 12, 2005 at 10:29 AM // 10:29..
silvertemplar is offline  
Old Jul 12, 2005, 11:31 AM // 11:31   #38
Frost Gate Guardian
 
Join Date: May 2005
Default

The rare material trader is bugged. Simple as that. The regular trader will buy 10 pieces of steel for 1.5k ish...

The rare material trader is buying them at 30 cent a peice. Really WTF!
Malchiel is offline  
Old Jul 12, 2005, 11:33 AM // 11:33   #39
Frost Gate Guardian
 
Join Date: May 2005
Default

Quote:
Originally Posted by =HT=Ingram
However the OPTION materials, not really REQUIRED in the game at all... meaning Runes and other such things are still Base value set. that's why when you sell a superior vigor rune to the trader you only get about 125 gold.
Ive never had a merchant offer me LESS than 26 plat for a Sup Vigor.
RMThompson is offline  
Old Jul 12, 2005, 11:36 AM // 11:36   #40
Frost Gate Guardian
 
Join Date: May 2005
Default

Quote:
Originally Posted by RMThompson
Ive never had a merchant offer me LESS than 26 plat for a Sup Vigor.

Not talking about rune trade... talking about rare material trader. I think the code is bugged on that one.

I haven't had ni problem with rune trader.
Malchiel is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rare material Trader Serpreme Questions & Answers 2 Aug 18, 2005 10:27 PM // 22:27
Rare material trader bug? Pandora's box The Riverside Inn 7 Aug 08, 2005 09:07 PM // 21:07
Fixing the rare material trader and sigil trader EmperorTippy Sardelac Sanitarium 11 Jul 09, 2005 02:17 AM // 02:17
free4all The Riverside Inn 7 Jun 10, 2005 12:41 AM // 00:41
JeroenC Questions & Answers 7 Jun 02, 2005 05:14 PM // 17:14


All times are GMT. The time now is 10:19 AM // 10:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("